Thursday, 23 February 2017

Extended Practice: Project Management Pt.4

I've begun work on the head mesh for my character. Mat told me about working with a facial recognition mapping program called Faceware Tech. It would automatically rig and re-target my animation onto fully modeled Rig. I wanna try and mocap the entire thing if i can, so i can focus more on directing and character design. Annabeth told me an application i can use called Domemaster 3D, which lets me export stereoscopic images into a 360 degree video. I wanna use this instead of fully integrating it into a game engine, so that i'll be able to fall back on just submitting a 1920x1080 animation if things go sour.

I made my head using the basic head model in mudbox and setting it to the attributes I need it to be. Im going to do the same thing with the body, hopefully.

Thursday, 16 February 2017

Extended Practice: Project Management Pt.3

Rosie was too busy to help with my project. But Dan will be giving me some 3D assets for me to work with in my animation. Thomas Parker, an erasmus student from viscom is helping to create the environment. he said he will be able to get it done hopefully in about 1-2 weeks. I started working on the geometry for the head, Ill give an update on how it goes next week.

Thursday, 9 February 2017

Extended Practice: Project Management Pt.2

Today I've reached out to some of the second years to see if they wanted to help me create assets for my animation. So Far ive gotten a yes and a maybe, and I just need to put together a few rough files to help them along with my vision. I have Dan in Second year helping with asset models and lighting effects, and I'm also trying to get Rosie from second year to help with creating the environment. Hopefully i'll be able to do so.

Wednesday, 8 February 2017

Extended Practice: Project Management Pt.1

Recently I have reached out to a few contacts to see if I can outsource some of the project to help alleviate my workload. I called upon one of my friends who wants to become a writer to help me with a script, as well as a few other friends to see if they wanted to voice act for me. Ive gotten responses from all of them and they seem more or less on board.

Extended Practice:Concept Art Pt.4

Here's a few character colourizations of the main antagonist of the story. She is a forest spirit known as the Huldra, and basically is a Scandanavian Siren that lives in the forest. It is said that if you see her back she will kill you, and if she sees you first she will seduce and kidnap you. There is a male equivalent to this creature as well. I plan on her kidnap the VR user and killing them for looking at their back. 






Extended Practice:Concept Art Pt.3






 Here's a few character sketches of the main character. He will serve as a storyteller and narrator of the story. I recently reached out to a few friends to see if they wanted to audition for the role of this character. So far I've asked a friend in Sweden, one of my actor friends from chicago, and i plan on also asking a friend from Norway to see if he wants to give it a shot as well.




Tuesday, 7 February 2017

Extended Practice:Concept Art Pt.2

I've created rough matte paintings of the environment i want for my animation. Each one represents a direction that the VR user will look in. I meant for this to look like a Scandinavian Taiga, as the characters in the animation are norse themed. I also researched various different types of trees that are within the Scandanavian biomes. I decided to go with a forest of the Norway Spruce. The user will be standing at the precipice of a forest, where the main antagonist is said to dwell. 





Extended Practice:Concept Art Pt.1

I started out trying to make Auroras in the sky. I plan on using this experience to help with the design of the aurora in the maya animation.