
I've begun work on the head mesh for my character. Mat told me about working with a facial recognition mapping program called Faceware Tech. It would automatically rig and re-target my animation onto fully modeled Rig. I wanna try and mocap the entire thing if i can, so i can focus more on directing and character design. Annabeth told me an application i can use called Domemaster 3D, which lets me export stereoscopic images into a 360 degree video. I wanna use this instead of fully integrating it into a game engine, so that i'll be able to fall back on just submitting a 1920x1080 animation if things go sour.
I made my head using the basic head model in mudbox and setting it to the attributes I need it to be. Im going to do the same thing with the body, hopefully.