Friday, 17 March 2017

Extended Practice: Project Management Pt.7

Today I managed to make most of the blendshapes on my rig. Ill be taking the next week off to go to Lille, since im attending a workshop at Ankama studios for Projection Mapping. I would like to get more work done, but I asked to go on this trip a while ago and theres only 3 other people going, so I feel like i should. After I get back I'll be going straight back to chicago, where I'll be getting my recording done for both the audio, and both the face and body mocap. I have a former classmate, Jalen Rios whos a practicing actor and writer. My other writer fell through, so h'es going to write and act the script. I have trust in his abilities, since ive seen him both write and act.


I also got back the environment from Thomas, along with normal and differential maps.  They look really good and im looking foreward to using them in my project.



Friday, 10 March 2017

Extended Practice: Project Management Pt.6

Ive started rigging the face. Its been a while since ive last done this so its a little hard to grasp, but i think i'm managing.

I've also made the geometry for the eyes, the tongue, the teeth, and the brows. I had to redo them because Mat told me that i did them wrong. Again. Trial and error is the basis of maya though, so its not as if i didnt expect this. I copied all the controllers off the test rig for the faceware tech application. So hopefully it wont have a hard time learning how the rig works. 
I also finished a full hair test. hopefully this will look somewhat like what the final animation is going to be.

Friday, 3 March 2017

Extended Practice: Project Management Pt.5

I had to restart my head model. Apparently i made it with the wrong geometry so i had to restart from scratch. At least i can streamline the things i did right, so it wont  take as long as it did the first time.

I've started experimenting with different hair methods. I want him to have braids on his beard and the back of his head. I tried xgen, but modelling braids with that hair system is extremely difficult. so i decided on either nhair or hardmodeled hair over his head. as of right now im leaning more toward nhair. 
Dan got back to me with the asset design. I like the fireplace, but i might look online for a tree, since he didnt manage to get the species i wanted for the environment i plan on this being in. Still, the fire will be very useful.