I've also made the geometry for the eyes, the tongue, the teeth, and the brows. I had to redo them because Mat told me that i did them wrong. Again. Trial and error is the basis of maya though, so its not as if i didnt expect this. I copied all the controllers off the test rig for the faceware tech application. So hopefully it wont have a hard time learning how the rig works.
I also finished a full hair test. hopefully this will look somewhat like what the final animation is going to be.
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